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tombert 3 hours ago [-]
I have been working on a ray-caster for the NES [1].
Ray casters are fun because they aren't that computationally expensive, so it can be a fun way to bolt on 3D to a system that really doesn't support it.
[1] https://youtu.be/2wPT_UD6Ptc I'm still learning how to program for the NES so it's super buggy. I was trying to do the thing that Elite does by having a bunch of different lines as sprites and using that to represent vectors with... interesting results.
mysterydip 3 hours ago [-]
I love raycasters! This is great, thanks for sharing. I noticed the “fisheye” effect, was the cosine correction too expensive an operation given the hardware limitations?
alexshendi 4 days ago [-]
As you seem to be the author: will this run on a voyage 200? Also: very impressive.
zoba 4 days ago [-]
I actually don't know! Never had a voyage 200. I'd love to hear your experiences with it.
Ray casters are fun because they aren't that computationally expensive, so it can be a fun way to bolt on 3D to a system that really doesn't support it.
[1] https://youtu.be/2wPT_UD6Ptc I'm still learning how to program for the NES so it's super buggy. I was trying to do the thing that Elite does by having a bunch of different lines as sprites and using that to represent vectors with... interesting results.